Mystify Students With Augmented Reality
Aurasma is an app that uses new technology called Augmented Reality, that will blow your mind! Similar to QR codes, “trigger images” are used to bring something to life, such as video, audio, or animation. Picture a video scene from Hamlet playing on top of the students’ text – or a teacher-made video practice question providing instructions right on the nightly homework! It’s truly magical how it works and students from K-12 can use it in so many different ways. Plus, it’s easy to learn!
How to Get Started With Aurasma
Today’s Presentation (below)
Tavia’s Guide to Using Aurasma Studio + the Aurasma App + Chromebooks to Bring Augmented Reality to the High School from QuickTechbyTM
This guide (written specifically for use with Chromebooks in the school setting) will help you learn more about how Tavia used a combination of Aurasma Studio and the Aurasma app to make History projects come to life. This guide is great if you plan on using Aurasma (augmented reality) on a large scale.
Mollee’s Guide to Using the Aurasma App to Bring Augmented Reality to Your Classroom or School from QuickTechbyTM
This guide will help you learn more about the engaging technology of augmented reality. You will learn the basics of using the Aurasma app (for mobile devices) while finding new ways to make your classroom interactive.
Try Out Some Examples
Get a small taste of the possibilities of augmented reality through some real-life examples of its use in the school setting. Be sure to have the Aurasma app on your phone, or mobile device, and be logged into your Aurasma account before getting started.
Examples from Currituck County High School (be sure to follow the cchslibrary public account before viewing these examples; more information is available on this in Tavia’s guide above)
Examples from Manteo Elementary School (be sure to follow the manteolibrary public account before viewing these examples; more information is available on this in Tavia’s guide above)
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